Jan 24, 2006, 10:43 PM // 22:43
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#1
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Ascalonian Squire
Join Date: Dec 2005
Location: The Eternity Gate
Profession: E/Mo
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E/Mo Solo Build
Profession: E/Mo
Name: The lone Elementalist
Type: Primarily PvE, Random Arenas
Category: Solo Farmer
Attributes:
Earth Magic: 16 (12+Sup. Rune+Headgear)
Energy Storage: 13 (12+Minor Rune)
Skills:
Stone Daggers: Earth Magic
- Cheap, effective, and keeps up Kinetic Armor
Obsidian Flame: Earth Magic
- Cheap, major direct damage. The exhaustion is negligible due to the nature of the build.
Crystal Wave: Earth Magic
- When you aggro groups, it does major damage to all those around you
Armor of Earth: Earth Magic
- Provides excellent armor for the cost
Kinetic Armor: Earth Magic
- Keep up at all costs. When combined with Armor of Earth and droks armor you will have over 200 armor!
Earth Attunement: Earth Magic
- To keep you from wasting too much energy and when combined with Balthazar’s aura will rarely leave you without energy.
Aura Restoration: Energy Storage
- Primary Healing spell. A spell costing 5 energy, for example, will heal you for 18 health. This is great considering that with all the enchantments going you should be healing faster than you're taking damge.
Balthazar’s Spirit: Smiting Prayers
- By far one of the best energy skills in the game, if not misunderstood. It requires 0 in smiting skills but provides plus one energy for EVERY attack. All those magical projectiles (spells in particular) that a skill like essence bond doesn’t account for are taken care of.
Summary:
As an Ele there I feel there is a terrible misconception that we cannot solo. To often is it assumed that it you need a 55hp monk or a buffed Warrior to succeed on your own. While the geomancer build is not new, this refinement is the best I could come up with and is very easy to use. With this build you can solo almost any area or monster with a few notable acceptations (which are addressed below). I prefer to farm hydras and griffons in the desert as they have great drops and work very well with this build. Ice trolls outside of droks also provide good loot but their inturrupts can make life hard. In truth its melee creatures that work best but all enemies work well enough.
The way to use the build is to equip Balthazar’s spirit once you enter an area. Select the group you wish to attack and get just outside of aggro range. You of course don't want to be to far though as you have to be able to cast a spell as soon as you cast kinetic armor. I cast the enchantments in this order:
Aura of Restoration, Earth attunement, Armor of Earth, Kinetic Armor
The second I finish casting Kinetic armor I attack the nearest enemy with stone daggers (if a spell isn’t cast in time to keep kinetic armor up, run away, this build needs that enchantment). I keep casting stone daggers until all the enemies I wish to aggro are around me. I than cast crystal wave to start taking off massive damage to everyone. Now in truth you can beat any amount of enemies with just stone daggers and crystal wave, but obsidian flesh can finish off enemies very well, and through earth attunement and Balthazar’s spirit largely ignores exhaustion. You must consider though that the more exhaustion you have the longer you will have to regain after the battle so keep a mental note.
Notes & Concerns:
This build, thanks to Balthazar’s spirit, actually does better when engaged with more enemies. I’ve taken on 9 Hydras before (3 groups of 3) with no problems and had full health at the end.
As with any build that relies on enchantments, any kind of npc that strips them is going to be a real problem. Thus mesmers, and necros to a lesser extent, should be avoided if possible.
Ranger mobs are also a bit harder, but certainly manageable with this build. Obsidian flame and Stone Daggers will be doing your damage so it will take longer, but just be patient and any enemy will fall.
I actually beat the doppleganger with this build fast and effectivley.
Other posters have provided great variations of this build so plz treat this as a template for your own play style if you feel like you can improve upon it.
Credit:
Thanks to my guild Death to Society for all the help and advice they've provided.
Last edited by Buddha; Mar 07, 2006 at 06:12 AM // 06:12..
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Jan 25, 2006, 03:21 AM // 03:21
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#2
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Ascalonian Squire
Join Date: Dec 2005
Guild: Kiss Of The Meow[KISS]
Profession: N/Mo
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I always that if you were to go E/Mo to just use SoJ and Aftershock/Earthquake. They are fast and easy to farm like that ^.^
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Jan 25, 2006, 04:08 AM // 04:08
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#3
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Academy Page
Join Date: Sep 2005
Location: van down by the river
Guild: The Seraphim Knights [TSK]
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ah, great seeing a new solo ele build. been needing one ever since they nerfed the gypsie ettins.
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Jan 25, 2006, 06:47 AM // 06:47
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#4
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Ascalonian Squire
Join Date: Oct 2005
Guild: Venator Solaris
Profession: Mo/Me
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Looks good.
To bad theres no way to solo UW yet.
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Jan 25, 2006, 08:00 AM // 08:00
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#5
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Crossing Tyria
Profession: W/Mo
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This is great! I'll try it out asap! Could you also recommend the weapons that you use? Money isn't an issue with me, so if you have suggestions for any other items that you currently are not using but that you know would benefit the build, then please say! Thanks alot
Last edited by CrimsonBeretta; Jan 25, 2006 at 08:05 AM // 08:05..
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Jan 25, 2006, 03:45 PM // 15:45
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#6
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Forge Runner
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Quote:
Originally Posted by CrimsonBeretta
This is great! I'll try it out asap! Could you also recommend the weapons that you use? Money isn't an issue with me, so if you have suggestions for any other items that you currently are not using but that you know would benefit the build, then please say! Thanks alot
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Anything with +20% enchantment duration. Galigord's earth staff, if money is not an issue, is a good overall choice.
Greatest advantage that comes from that, is that kinetic armor lasts 10 seconds instead of 8.
Superior Vigor rune, to counter superior earth rune.
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Jan 31, 2006, 07:20 PM // 19:20
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#7
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Can an e/mo cap Shield of Justice if it's a Monk skill? I thought you couldn't. Cause if you could then Shield of justice is the way to go. The build I use is Ensigns which is a great farmer for mele types but not for ranged attacks. If you can bring Shield of Justice then drop Ether Renewal since the knockdown will slow the foes down enough to where they can't hurt you fast enough. Also can drop Whirlwind and add Stone Daggers for ranged attackers or windborn speed to speed things up a bit .
Same attributes but skills different
Essence Bond or Balthazars - Energy
Ether Renewal - Massive energy and health when low
Kinetic - Armor
Armor of Earth - Armor
Aura of Restoration - Health
Crystal Wave - Ignore armor
Whirlwind - Knock down
Aftershock - Double wammy except on hydras
Last edited by pegasux; Jan 31, 2006 at 07:30 PM // 19:30..
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Jan 31, 2006, 07:36 PM // 19:36
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#8
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Shield of Justice..? Lol.
You mean 'Shield of Judgment'. A E/Mo can cap any Monk Elite or Skill.
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Jan 31, 2006, 08:32 PM // 20:32
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#9
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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lol yeah that thing
Quote:
Originally Posted by Josh
Shield of Justice..? Lol.
You mean 'Shield of Judgment'. A E/Mo can cap any Monk Elite or Skill.
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Feb 03, 2006, 03:34 PM // 15:34
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#11
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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I'll have to trian Orien Era's build when I get off work...
So far my only problem with the original is the damn rockshots. Disabling Stone Daggers does not work with kinetic armor
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Feb 03, 2006, 04:43 PM // 16:43
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#12
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Servants of Fortuna
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Quote:
Originally Posted by KvanCetre
I'll have to trian Orien Era's build when I get off work...
So far my only problem with the original is the damn rockshots. Disabling Stone Daggers does not work with kinetic armor
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Why don't you try switching to mesmer secondary and use mantra of resolve to prevent interupts and channeling for energy management. Also, you have no elite in this build. Obsidian Flesh maybe? or possibly glyph of Energy. I do like the stone daggers/kinetic armor combo tho. Nice Job.
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Feb 03, 2006, 04:50 PM // 16:50
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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Quote:
Originally Posted by Demonicevl
I always that if you were to go E/Mo to just use SoJ and Aftershock/Earthquake. They are fast and easy to farm like that ^.^
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I agree. SoJ+ Aftershcok + Crystal wave. with SoJ you really don't need Earthquake, but it's still nice to have.
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Feb 03, 2006, 05:54 PM // 17:54
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#14
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Why does SoJ have to be so far out there :\
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Feb 03, 2006, 06:03 PM // 18:03
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#15
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Servants of Fortuna
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Quote:
Originally Posted by Burakus Lightwing
I agree. SoJ+ Aftershcok + Crystal wave. with SoJ you really don't need Earthquake, but it's still nice to have.
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This is a nice combo. The only bad thing about farming with an E/Mo is interupts. If your SoJ gets distracted, or anything for that matter, it really hurts your damage.
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Feb 05, 2006, 11:30 AM // 11:30
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#16
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Gobs
Profession: W/Mo
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nice build all of u. does this work on sorrows and grenth btw?
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Feb 05, 2006, 01:33 PM // 13:33
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Location: elk river
Guild: mystic battlemages
Profession: Mo/
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55 ele
just make the 55 ele/mo its way faster 2 farm and make money with, if anyone needs the build just ask me in game (mandy micheals) and also why doesnt anyone use the 55 me/mo illusionary weaponry build???? so cheap and so good
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Feb 07, 2006, 11:44 PM // 23:44
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#18
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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I'm currently running a modified version of this build with SoJ in place of obsidian flame...
Would this give me any problems if I went to hunt Ettins(do they have some bad KDs that I should worry about, that is)?
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Feb 08, 2006, 06:47 AM // 06:47
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#19
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Academy Page
Join Date: Dec 2005
Guild: Middletown Massacre
Profession: Me/Mo
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Quote:
Balthazar’s Spirit: Smiting Prayers
- By far one of the best energy skills in the game, if not misunderstood. It requires 0 in smiting skills but provides plus one energy for EVERY attack. All those magical projectiles that a skill like essence bond doesn’t account for are taken care of.
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Essence Bond specifically says whenever you take damage, physical or elemental... therefore that does include wand attacks...
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Feb 08, 2006, 06:18 PM // 18:18
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#20
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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I wasn't able to do Ettin runs with the build, unfortunatly. After I finally manged to handle the mergolyes and tengu, I was having trouble with ettins not providing me enough energy. Perhaps if I remove SoJ it will work a little better...
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